Gamification can be generalized as applying game techniques to real life. It is always a matter of curiosity, especially in which areas it has become very popular. In its early stages, gamification easily found its way into short-term fictions such as education and marketing. Recently, more comprehensive applications have started to show up in many areas such as sales-premium systematic, banking experiences and government relations. In the comprehensive research conducted by the Proficient Market, it has been revealed that gamification has started to spread in many areas of life and has grown very rapidly in areas such as finance and health.